@inproceedings{43ca83baeec84b85aad9798852e509cb,
title = "A framework for navigating human behavior through gameful digital rhetoric",
abstract = "The use of gameful digital rhetoric presented in this paper becomes a bridge between the areas of behavior science and cultural studies, and a promising tool to enhance the real world to enable people to realize human well-being. In this paper, we propose two models to enhance meaning in the real world based on the concepts typically used in digital games to assist in the analysis and design of gameful digital rhetoric. The models offer appropriate abstractions to enhance the real world with gameful digital rhetoric. We also show results of experiments to incorporate gameful digital rhetoric in the real world.",
keywords = "Gameful digital rhetoric, Games, Human well-being, Persuasive technologies",
author = "Mizuki Sakamoto and Tatsuo Nakajima",
note = "Publisher Copyright: {\textcopyright} Springer International Publishing Switzerland 2015.; 3rd International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2015 Held as Part of 17th International Conference on Human Computer Interaction, HCI International 2015 ; Conference date: 02-08-2015 Through 07-08-2015",
year = "2015",
doi = "10.1007/978-3-319-20804-6_9",
language = "English",
isbn = "9783319208039",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "97--108",
editor = "Panos Markopoulos and Norbert Streitz",
booktitle = "Distributed, Ambient and Pervasive Interactions - 3rd International Conference, DAPI 2015 Held as Part of HCI International 2015, Proceedings",
}