TY - GEN
T1 - A Japanese input method using leap motion in virtual reality
AU - Komiya, Kosuke
AU - Nakajima, Tatsuo
N1 - Publisher Copyright:
© 2017 IPSJ.
PY - 2018/4/2
Y1 - 2018/4/2
N2 - Various character input devices and methods have been proposed with the spread of VR. However, most of the techniques for character input suffer practical issues such as a slow input speed or many input errors. Although there are methods that can withstand practical use, they require dedicated controllers, and the use cases are limited. In this study, we restrict input characters to Japanese syllabary. This is because the Japanese syllabary is characterized by consisting of ten consonants and five kinds of vowels. High speed blind typing can be realized by utilizing this feature. As the results of experiments, we realized an input speed of 43.15 CPM (Character per Minute) on average for short word input.
AB - Various character input devices and methods have been proposed with the spread of VR. However, most of the techniques for character input suffer practical issues such as a slow input speed or many input errors. Although there are methods that can withstand practical use, they require dedicated controllers, and the use cases are limited. In this study, we restrict input characters to Japanese syllabary. This is because the Japanese syllabary is characterized by consisting of ten consonants and five kinds of vowels. High speed blind typing can be realized by utilizing this feature. As the results of experiments, we realized an input speed of 43.15 CPM (Character per Minute) on average for short word input.
KW - Japanese Input method
KW - Mobile VR
UR - http://www.scopus.com/inward/record.url?scp=85049615932&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85049615932&partnerID=8YFLogxK
U2 - 10.23919/ICMU.2017.8330085
DO - 10.23919/ICMU.2017.8330085
M3 - Conference contribution
AN - SCOPUS:85049615932
T3 - 2017 10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017
SP - 1
EP - 2
BT - 2017 10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017
Y2 - 3 October 2017 through 5 October 2017
ER -