抄録
Recently, Mobile Virtual Reality (MVR) enclosures are becoming popular due to feasible price and quality. However, interaction in MVR comprises a number of challenges due to the lack of inputs' availability and variety as well as visual occlusion. Thus, we propose an adaptation architecture which enables the utilization of inputs/outputs, embedded in wearables and mobile devices, to interact with MVR contents in a variety of contexts. Our approach consists of two main aspects, context synchronization among MVR and external devices, and adaptive bindings between MVR interaction events and external device's Inputs/Outputs. To evaluate our approach, we implemented our adaptation architecture within two MVR applications. Initial assessment indicated that visual feedback, familiarity of adapted interaction's, and device's input/output attributes impacted the effectiveness of adaptations. Finally, we discuss our future direction.
本文言語 | English |
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ホスト出版物のタイトル | Proccedings of the 10th European Conference on Software Architecture Workshops, ECSAW 2016 |
出版社 | Association for Computing Machinery |
ページ | 286-287 |
ページ数 | 2 |
巻 | 28-November-2016 |
ISBN(電子版) | 9781450347501, 9781450347815 |
DOI | |
出版ステータス | Published - 2016 11月 28 |
イベント | 13th International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services, MobiQuitous 2016 - Hiroshima, Japan 継続期間: 2016 11月 28 → 2016 12月 1 |
Other
Other | 13th International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services, MobiQuitous 2016 |
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国/地域 | Japan |
City | Hiroshima |
Period | 16/11/28 → 16/12/1 |
ASJC Scopus subject areas
- 人間とコンピュータの相互作用
- コンピュータ ネットワークおよび通信
- コンピュータ ビジョンおよびパターン認識
- ソフトウェア