TY - GEN
T1 - A multiple response approach for adaptive learning service with context-based multimedia contents
AU - Zhao, Xinyou
AU - Jin, Qun
AU - Okamoto, Toshio
PY - 2011
Y1 - 2011
N2 - Learners can benefit more from the emerging ubiquitous computing technology in more learning scenarios beyond traditional computer-based e-learning system. But due to the great diversity of device specification, learning contents, and mobile context existing today, learners may have a poor learning experience in the ubiquitous computing technology-enhanced learning (u-learning) environment. This paper proposes a multiple response approach for adaptive learning service with context-based multimedia contents, which recommends preferred media for learners according to the u-learning environment. Based on six learning statuses from SCORM, five learning responses of learning objects are used to reward or penalize the preferred media according to the learning context. In the evaluation experiment, the accessed object, time, location and mobile device are mainly used as context data. With the comparison between the controlled group and non-controlled group, the results show that the proposed method can improve the utilization rate of learning objects which implies that the learners are more interested in these recommended media. The results also show that the learning experience is improved.
AB - Learners can benefit more from the emerging ubiquitous computing technology in more learning scenarios beyond traditional computer-based e-learning system. But due to the great diversity of device specification, learning contents, and mobile context existing today, learners may have a poor learning experience in the ubiquitous computing technology-enhanced learning (u-learning) environment. This paper proposes a multiple response approach for adaptive learning service with context-based multimedia contents, which recommends preferred media for learners according to the u-learning environment. Based on six learning statuses from SCORM, five learning responses of learning objects are used to reward or penalize the preferred media according to the learning context. In the evaluation experiment, the accessed object, time, location and mobile device are mainly used as context data. With the comparison between the controlled group and non-controlled group, the results show that the proposed method can improve the utilization rate of learning objects which implies that the learners are more interested in these recommended media. The results also show that the learning experience is improved.
KW - Context-aware contents
KW - Mobile learning
KW - Multiple-response reward-penalize
KW - Pervasive computing
UR - http://www.scopus.com/inward/record.url?scp=80052106722&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=80052106722&partnerID=8YFLogxK
U2 - 10.1007/978-94-007-2105-0_26
DO - 10.1007/978-94-007-2105-0_26
M3 - Conference contribution
AN - SCOPUS:80052106722
SN - 9789400721043
T3 - Lecture Notes in Electrical Engineering
SP - 269
EP - 280
BT - Proceedings of the International Conference on Human-Centric Computing 2011 and Embedded and Multimedia Computing 2011, HumanCom and EMC 2011
T2 - 4th International Conference on Human-Centric Computing, HumanCom'11 and the 6th International Conference on Embedded and Multimedia Computing, EMC'11
Y2 - 11 August 2011 through 13 August 2011
ER -