A Scenario Experience Method with Virtual Reality Technologies for Designing Mixed Reality Services

Kota Gushima, Tatsuo Nakajima

研究成果: Conference contribution

1 被引用数 (Scopus)

抄録

With the rapid progress of Mixed Reality (MR) technology development, a range of services will available for use in the near future. Given that MR technologies are still evolving, innovating new services that use them can be a difficult process. When designing a new service, scenarios play a vital role in helping to visualize the end product. By using a scenario, designers can explore the opportunities and pitfalls of the service. Prototypes, therefore, are highly desirable for enabling users to experience scenarios immersively. However, current MR devices have serious drawbacks such as a narrow field of view. In this paper, we explore the feasibility of a scenario experience method with virtual reality (VR) technologies for MR service design. We compared a VR based scenario with an MR based scenario by evaluating Ambient Bot, which is an MR service with a 3D character floating around the user that provides information when looked at. By comparing the scenario experience when using the VR device with that of the MR device, we were able to clarify the advantages and disadvantages of the scenario experience in VR.

本文言語English
ホスト出版物のタイトルProceedings of the 2020 16th International Conference on Intelligent Environments, IE 2020
編集者Carlos A. Iglesias, Jose Ignacio Moreno, Diego Rivera
出版社Institute of Electrical and Electronics Engineers Inc.
ページ122-125
ページ数4
ISBN(電子版)9781728161587
DOI
出版ステータスPublished - 2020 7月
イベント16th International Conference on Intelligent Environments, IE 2020 - Madrid, Spain
継続期間: 2020 7月 202020 7月 23

出版物シリーズ

名前Proceedings of the 2020 16th International Conference on Intelligent Environments, IE 2020

Conference

Conference16th International Conference on Intelligent Environments, IE 2020
国/地域Spain
CityMadrid
Period20/7/2020/7/23

ASJC Scopus subject areas

  • 人工知能
  • コンピュータ サイエンスの応用
  • コンピュータ ビジョンおよびパターン認識
  • メディア記述

フィンガープリント

「A Scenario Experience Method with Virtual Reality Technologies for Designing Mixed Reality Services」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル