Academy Camp VR: Serious Game Constructions as Active Learning Experiences for Children

Kenji Saito*, Kayo Kobayashi, Hirotsugu Ikeya, Naoki Yoshioka, Suzuna Shibasaki, Asuka Takahashi, Atsuki Hashimoto, Yuma Kawanobe, Waki Takekoshi, Asuto Mano, Tomoyasu Hirano

*この研究の対応する著者

研究成果: Conference contribution

抄録

We have been running children’s play and learning camps since 2011, but we are withholding physical gathering after 2020 during the COVID-19 pandemic. The problem with online videoconference camps is that it is difficult to design activities that encourage children to move spontaneously and engage with the world around them. Starting in 2021, we have launched a series of VR (virtual reality) camps with each camp aiming for the construction of a VR world. We believe that by having the children actively involved in the creation of the 3D objects that make up the worlds and in game design, we are fostering a sense of efficacy that allows them to actively work on the world surrounding them and change it. In this paper, we summarize our attempts, especially our experience of constructing a VR world with children in which the immune system of the human body is turned into a serious game.

本文言語English
ホスト出版物のタイトルSerious Games - Joint International Conference, JCSG 2022, Proceedings
編集者Heinrich Söbke, Pia Spangenberger, Philipp Müller, Stefan Göbel
出版社Springer Science and Business Media Deutschland GmbH
ページ39-45
ページ数7
ISBN(印刷版)9783031153242
DOI
出版ステータスPublished - 2022
イベント8th Joint International Conference on Serious Games, JCSG 2022 - Weimar, Germany
継続期間: 2022 9月 222022 9月 23

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
13476 LNCS
ISSN(印刷版)0302-9743
ISSN(電子版)1611-3349

Conference

Conference8th Joint International Conference on Serious Games, JCSG 2022
国/地域Germany
CityWeimar
Period22/9/2222/9/23

ASJC Scopus subject areas

  • 理論的コンピュータサイエンス
  • コンピュータサイエンス一般

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