An application of artificial intelligence to prototyping process in performance design for real-time systems

Shinichi Honiden, Naoshi Uchihira, Kiyoshi Itoh

研究成果: Conference contribution

2 被引用数 (Scopus)

抄録

This paper describes an application of artificial intelligence technology to the implementation of a rapid prototyping method in Object-Oriented Performance Design (OOPD) for real-time systems. A prototyping process is composed of three steps: Prototype construction, Prototype execution, and Prototype evaluation. The authors present the following artificial intelligence based methods and tools to be applied to each step. In the prototype construction step, a rapid construction mechanism, using reusable software components, is implemented based on the planning method. In the prototype execution step, a hybrid inference mechanism is used to execute the constructed prototype which is described in declarative knowledge representation. In the prototype evaluation step, an expert system, which is based on qualitative reasoning, is implemented to detect and diagnose bottlenecks and generate an improvement plan for them.

本文言語English
ホスト出版物のタイトルESEC 1991 - 3rd European Software Engineering Conference, ESEC 1991, Proceedings
編集者Alfonso Fugetta, Axel van Lamsweerde
出版社Springer Verlag
ページ189-209
ページ数21
ISBN(印刷版)9783540547426
DOI
出版ステータスPublished - 1991
外部発表はい
イベント3rd European Software Engineering Conference, ESEC 1991 - Milan, Italy
継続期間: 1991 10月 211991 10月 24

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
550 LNCS
ISSN(印刷版)0302-9743
ISSN(電子版)1611-3349

Other

Other3rd European Software Engineering Conference, ESEC 1991
国/地域Italy
CityMilan
Period91/10/2191/10/24

ASJC Scopus subject areas

  • 理論的コンピュータサイエンス
  • コンピュータ サイエンス(全般)

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