An AR edutainment system supporting bone anatomy learning

Philipp Stefan*, Patrick Wucherer, Yuji Oyamada, Meng Ma, Alexander Schoch, Motoko Kanegae, Naoki Shimizu, Tatsuya Kodera, Sebastien Cahier, Matthias Weigl, Maki Sugimoto, Pascal Fallavollita, Hideo Saito, Nassir Navab

*この研究の対応する著者

研究成果: Conference contribution

25 被引用数 (Scopus)

抄録

We present a medical Augmented Reality (AR) edutainment system for bone anatomy learning. This learning environment, called AR bone puzzle, is a metaphor for bone anatomy learning with AR visualization and intuitive interaction. AR bone puzzle uses its user's body as a puzzle frame and computer generated virtual bones as puzzle pieces. Users learn bone anatomy by assembling the virtual bone pieces on their body. Key features of this system are 3D AR visualization and intuitive gesture based user interaction.

本文言語English
ホスト出版物のタイトルProceedings - IEEE Virtual Reality
出版社IEEE Computer Society
ページ113-114
ページ数2
ISBN(印刷版)9781479928712
DOI
出版ステータスPublished - 2014
イベント21st IEEE Virtual Reality Conference, VR 2014 - Minneapolis, MN
継続期間: 2014 3月 292014 4月 2

Other

Other21st IEEE Virtual Reality Conference, VR 2014
CityMinneapolis, MN
Period14/3/2914/4/2

ASJC Scopus subject areas

  • 工学(全般)

フィンガープリント

「An AR edutainment system supporting bone anatomy learning」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル