TY - JOUR
T1 - An integrated hole-filling algorithm for view synthesis
AU - Yu, Wenxin
AU - Wang, Weichen
AU - Wang, Minghui
AU - Goto, Satoshi
PY - 2013/6
Y1 - 2013/6
N2 - Multi-view video can provide users with three-dimensional (3-D) and virtual reality perception through multiple viewing angles. In recent years, depth image-based rendering (DIBR) has been generally used to synthesize virtual view images in free viewpoint television (FTV) and 3-D video. To conceal the zero-region more accurately and improve the quality of a virtual view synthesized frame, an integrated holefilling algorithm for view synthesis is proposed in this paper. The proposed algorithm contains five parts: an algorithm for distinguishing different regions, foreground and background boundary detection, texture image isophotes detection, a textural and structural isophote prediction algorithm, and an in-painting algorithm with gradient priority order. Based on the texture isophote prediction with a geometrical principle and the in-painting algorithm with a gradient priority order, the boundary information of the foreground is considerably clearer and the texture information in the zeroregion can be concealed much more accurately than in previous works. The vision quality mainly depends on the distortion of the structural information. Experimental results indicate that the proposed algorithm improves not only the objective quality of the virtual image, but also its subjective quality considerably; human vision is also clearly improved based on the subjective results. In particular, the algorithm ensures the boundary contours of the foreground objects and the textural and structural information.
AB - Multi-view video can provide users with three-dimensional (3-D) and virtual reality perception through multiple viewing angles. In recent years, depth image-based rendering (DIBR) has been generally used to synthesize virtual view images in free viewpoint television (FTV) and 3-D video. To conceal the zero-region more accurately and improve the quality of a virtual view synthesized frame, an integrated holefilling algorithm for view synthesis is proposed in this paper. The proposed algorithm contains five parts: an algorithm for distinguishing different regions, foreground and background boundary detection, texture image isophotes detection, a textural and structural isophote prediction algorithm, and an in-painting algorithm with gradient priority order. Based on the texture isophote prediction with a geometrical principle and the in-painting algorithm with a gradient priority order, the boundary information of the foreground is considerably clearer and the texture information in the zeroregion can be concealed much more accurately than in previous works. The vision quality mainly depends on the distortion of the structural information. Experimental results indicate that the proposed algorithm improves not only the objective quality of the virtual image, but also its subjective quality considerably; human vision is also clearly improved based on the subjective results. In particular, the algorithm ensures the boundary contours of the foreground objects and the textural and structural information.
KW - DIBR
KW - Hole-filling
KW - In-painting
KW - Virtual view
UR - http://www.scopus.com/inward/record.url?scp=84878621964&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84878621964&partnerID=8YFLogxK
U2 - 10.1587/transfun.E96.A.1306
DO - 10.1587/transfun.E96.A.1306
M3 - Article
AN - SCOPUS:84878621964
SN - 0916-8508
VL - E96-A
SP - 1306
EP - 1314
JO - IEICE Transactions on Fundamentals of Electronics, Communications and Computer Sciences
JF - IEICE Transactions on Fundamentals of Electronics, Communications and Computer Sciences
IS - 6
ER -