An integrated hole-filling algorithm for view synthesis

Wenxin Yu, Weichen Wang, Minghui Wang, Satoshi Goto

研究成果: Article査読

抄録

Multi-view video can provide users with three-dimensional (3-D) and virtual reality perception through multiple viewing angles. In recent years, depth image-based rendering (DIBR) has been generally used to synthesize virtual view images in free viewpoint television (FTV) and 3-D video. To conceal the zero-region more accurately and improve the quality of a virtual view synthesized frame, an integrated holefilling algorithm for view synthesis is proposed in this paper. The proposed algorithm contains five parts: an algorithm for distinguishing different regions, foreground and background boundary detection, texture image isophotes detection, a textural and structural isophote prediction algorithm, and an in-painting algorithm with gradient priority order. Based on the texture isophote prediction with a geometrical principle and the in-painting algorithm with a gradient priority order, the boundary information of the foreground is considerably clearer and the texture information in the zeroregion can be concealed much more accurately than in previous works. The vision quality mainly depends on the distortion of the structural information. Experimental results indicate that the proposed algorithm improves not only the objective quality of the virtual image, but also its subjective quality considerably; human vision is also clearly improved based on the subjective results. In particular, the algorithm ensures the boundary contours of the foreground objects and the textural and structural information.

本文言語English
ページ(範囲)1306-1314
ページ数9
ジャーナルIEICE Transactions on Fundamentals of Electronics, Communications and Computer Sciences
E96-A
6
DOI
出版ステータスPublished - 2013 6月

ASJC Scopus subject areas

  • 電子工学および電気工学
  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • 応用数学
  • 信号処理

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