Analysis of the learning effects between text-based and visual-based beginner programming environments

Daisuke Saito, Hironori Washizaki, Yoshiaki Fukazawa

研究成果: Conference contribution

5 被引用数 (Scopus)

抄録

Although different programming environments have been developed to teach programming to beginners, the programming environment most suitable for introductory education is unknown in terms of the programming method such as text or visual. This study applies programming learning using a digital game, Minecraft, to compare the learning effect of textbased and visual-based programming in the LUA programming environment provided by a Minecraft extension. Both methods have certain learning effects, but visual-based programming has more significance than text-based programming on the attitude toward programming, indicating that visual-based programming is superior to text-based programming in introductory education.

本文言語English
ホスト出版物のタイトル2016 IEEE 8th International Conference on Engineering Education
ホスト出版物のサブタイトルEnhancing Engineering Education Through Academia-Industry Collaboration, ICEED 2016
出版社Institute of Electrical and Electronics Engineers Inc.
ページ208-213
ページ数6
ISBN(電子版)9781509015955
DOI
出版ステータスPublished - 2017 2月 14
イベント8th IEEE International Conference on Engineering Education, ICEED 2016 - Kuala Lumpur, Malaysia
継続期間: 2016 12月 72016 12月 8

出版物シリーズ

名前2016 IEEE 8th International Conference on Engineering Education: Enhancing Engineering Education Through Academia-Industry Collaboration, ICEED 2016

Other

Other8th IEEE International Conference on Engineering Education, ICEED 2016
国/地域Malaysia
CityKuala Lumpur
Period16/12/716/12/8

ASJC Scopus subject areas

  • 教育
  • 工学(その他)

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