TY - JOUR
T1 - Applying smart objects for persuading users to change their behavior
AU - Kimura, Hiroaki
AU - Nakajima, Tatsuo
PY - 2009
Y1 - 2009
N2 - This paper introduces a novel application area of smart objects, changing users' behavior. By analyzing user contexts acquired by smart objects, applications provide users with appropriate feedbacks to change their behavior. This study demonstrates a concept called ambient lifestyle feedback systems to be used to motivate people to change their undesirable habits to improve their lifestyle. We present three case studies of ambient lifestyle feedback systems, and discuss some findings to design persuasive applications using smart objects. We also discuss future directions of the study.
AB - This paper introduces a novel application area of smart objects, changing users' behavior. By analyzing user contexts acquired by smart objects, applications provide users with appropriate feedbacks to change their behavior. This study demonstrates a concept called ambient lifestyle feedback systems to be used to motivate people to change their undesirable habits to improve their lifestyle. We present three case studies of ambient lifestyle feedback systems, and discuss some findings to design persuasive applications using smart objects. We also discuss future directions of the study.
KW - Ambient lifestyle feedback systems
KW - Persuasive application
KW - Smart object
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M3 - Article
AN - SCOPUS:84856735066
SN - 1975-0080
VL - 4
SP - 21
EP - 36
JO - International Journal of Multimedia and Ubiquitous Engineering
JF - International Journal of Multimedia and Ubiquitous Engineering
IS - 3
ER -