TY - GEN
T1 - Applying videogame technologies to video conferencing systems
AU - Nishimura, Toshikazu
AU - Nakanishi, Hideyuki
AU - Yoshida, Chikara
AU - Ishida, Tom
N1 - Publisher Copyright:
© 1998 ACM.
PY - 1998/2/27
Y1 - 1998/2/27
N2 - We have developed a desktop meeting environment named FreeWalk that supports casual meetings in a 3-dimensional (3D) virtual shared space, community common. Tools for human communicadons are always required to run at a practical speed in a widely-used non-luxury hardware environment. However, in the previous researches on 3D conferencing systems, such as VRML-based systems, this aspect has been sometimes neglected. Though we need a research testbed for investigating human-human interactions, researchers tend to concentrate on advanced 3D technologies. In the area of videogames, on the other hand, where 3D virtual spaces are also provided, technologies used there successfully achieve an attractive presentation under severe hardware constraints. Therefore, in the development of FreeWalk. we have applied videogame technologies especially to friendly interface and efficient visualization, so to realize casual communications in a network.
AB - We have developed a desktop meeting environment named FreeWalk that supports casual meetings in a 3-dimensional (3D) virtual shared space, community common. Tools for human communicadons are always required to run at a practical speed in a widely-used non-luxury hardware environment. However, in the previous researches on 3D conferencing systems, such as VRML-based systems, this aspect has been sometimes neglected. Though we need a research testbed for investigating human-human interactions, researchers tend to concentrate on advanced 3D technologies. In the area of videogames, on the other hand, where 3D virtual spaces are also provided, technologies used there successfully achieve an attractive presentation under severe hardware constraints. Therefore, in the development of FreeWalk. we have applied videogame technologies especially to friendly interface and efficient visualization, so to realize casual communications in a network.
KW - 3-D space
KW - CSCW
KW - Video conference
KW - Videogame
UR - http://www.scopus.com/inward/record.url?scp=85002235322&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85002235322&partnerID=8YFLogxK
U2 - 10.1145/330560.330899
DO - 10.1145/330560.330899
M3 - Conference contribution
AN - SCOPUS:85002235322
T3 - Proceedings of the ACM Symposium on Applied Computing
SP - 471
EP - 476
BT - Proceedings of the 1998 ACM Symposium on Applied Computing, SAC 1998
PB - Association for Computing Machinery
T2 - 1998 ACM Symposium on Applied Computing, SAC 1998
Y2 - 27 February 1998 through 1 March 1998
ER -