TY - JOUR
T1 - Augmented Cross-modality
T2 - Translating the Physiological Responses, Knowledge and Impression to Audio-visual Information in Virtual Reality
AU - Hirao, Yutaro
AU - Kawai, Takashi
N1 - Funding Information:
This research was partially supported by the Japan Society for the Promotion of Science, Grant-in-Aid for Scientific Research (C) 2018–2020 (ID18995328, Takashi Kawai).
Funding Information:
This research was partially supported by the Japan Society for the Promotion of Science, Grant-in-Aid for Scientific Research (C) 2018-2020 (ID18995328, Takashi Kawai).
Publisher Copyright:
© Society for Imaging Science and Technology 2018
PY - 2018/11
Y1 - 2018/11
N2 - This paper proposes the method of interaction design to present haptic experience as intended in virtual reality (VR). The method that we named “Augmented Cross-Modality” is to translate the physiological responses, knowledge and impression about the experience in real world into audio-visual stimuli and add them to the interaction in VR. In this study, as expressions for presenting a haptic experience of gripping an object strongly and lifting a heavy object, we design hand tremor, strong gripping and increasing heart rate in VR. The objective is, at first, to enhance a sense of strain of a body with these augmented cross-modal expressions and then, change the quality of the total haptic experience and as a result, make it closer to the experience of lifting a heavy object. This method is evaluated by several rating scales, interviews and force sensors attached to a VR controller. The result suggests that the expressions of this method enhancing a haptic experience of strong gripping in almost all participants and the effectiveness were confirmed. c 2018 Society for Imaging Science and Technology.
AB - This paper proposes the method of interaction design to present haptic experience as intended in virtual reality (VR). The method that we named “Augmented Cross-Modality” is to translate the physiological responses, knowledge and impression about the experience in real world into audio-visual stimuli and add them to the interaction in VR. In this study, as expressions for presenting a haptic experience of gripping an object strongly and lifting a heavy object, we design hand tremor, strong gripping and increasing heart rate in VR. The objective is, at first, to enhance a sense of strain of a body with these augmented cross-modal expressions and then, change the quality of the total haptic experience and as a result, make it closer to the experience of lifting a heavy object. This method is evaluated by several rating scales, interviews and force sensors attached to a VR controller. The result suggests that the expressions of this method enhancing a haptic experience of strong gripping in almost all participants and the effectiveness were confirmed. c 2018 Society for Imaging Science and Technology.
UR - http://www.scopus.com/inward/record.url?scp=85059523955&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85059523955&partnerID=8YFLogxK
U2 - 10.2352/J.ImagingSci.Technol.2018.62.6.060402
DO - 10.2352/J.ImagingSci.Technol.2018.62.6.060402
M3 - Article
AN - SCOPUS:85059523955
SN - 1062-3701
VL - 62
JO - Journal of Imaging Technology
JF - Journal of Imaging Technology
IS - 6
M1 - 060402
ER -