TY - JOUR
T1 - Augmented cross-modality
T2 - 2019 Conference on Engineering Reality of Virtual Reality, ERVR 2019
AU - Hirao, Yutaro
AU - Kawai, Takashi
N1 - Funding Information:
This research was partially supported by the Japan Society for the Promotion of Science, Grant-in-Aid for Scientific Research (C) 2018–2020 (ID18995328, Takashi Kawai).
Publisher Copyright:
© 2018 Society for Imaging Science and Technology.
PY - 2019/1/13
Y1 - 2019/1/13
N2 - This paper proposes the method of interaction design to present haptic experience as intended in virtual reality (VR). The method that we named "Augmented Cross-Modality" is to translate the physiological responses, knowledge and impression about the experience in real world into audio-visual stimuli and add them to the interaction in VR. In this study, as expressions for presenting a haptic experience of gripping an object strongly and lifting a heavy object, we design hand tremor, strong gripping and increasing heart rate in VR. The objective is, at first, to enhance a sense of strain of a body with these augmented cross-modal expressions and then, change the quality of the total haptic experience and as a result, make it closer to the experience of lifting a heavy object. This method is evaluated by several rating scales, interviews and force sensors attached to a VR controller. The result suggests that the expressions of this method enhancing a haptic experience of strong gripping in almost all participants and the effectiveness were confirmed.
AB - This paper proposes the method of interaction design to present haptic experience as intended in virtual reality (VR). The method that we named "Augmented Cross-Modality" is to translate the physiological responses, knowledge and impression about the experience in real world into audio-visual stimuli and add them to the interaction in VR. In this study, as expressions for presenting a haptic experience of gripping an object strongly and lifting a heavy object, we design hand tremor, strong gripping and increasing heart rate in VR. The objective is, at first, to enhance a sense of strain of a body with these augmented cross-modal expressions and then, change the quality of the total haptic experience and as a result, make it closer to the experience of lifting a heavy object. This method is evaluated by several rating scales, interviews and force sensors attached to a VR controller. The result suggests that the expressions of this method enhancing a haptic experience of strong gripping in almost all participants and the effectiveness were confirmed.
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U2 - 10.2352/J.ImagingSci.Technol.2018.62.6.060402
DO - 10.2352/J.ImagingSci.Technol.2018.62.6.060402
M3 - Conference article
AN - SCOPUS:85080111274
SN - 2470-1173
VL - 2019
JO - IS and T International Symposium on Electronic Imaging Science and Technology
JF - IS and T International Symposium on Electronic Imaging Science and Technology
IS - 2
M1 - 060402
Y2 - 13 January 2019 through 17 January 2019
ER -