Automatic 3-D facial fitting technique for a second life avatar

Hiroshi Dohi*, Mitsuru Ishizuka

*この研究の対応する著者

研究成果: Conference contribution

1 被引用数 (Scopus)

抄録

This paper describes an automatic 3-D facial fitting technique for a Second Life avatar. It is often difficult to create an original avatar by yourself that resembles a real person. In Second Life, the combinations of system-defined parameters deform the shape of the avatar, and we can't control each vertex directly. It needs to encode the deformation information into many parameters. As a reference target, we make use of MRI data that scans the real face. It is stable and not affected by lighting and diffused reflection. In our experiments, we picked up 428 vertices on the base model for facial fitting. Using the iteration technique, more than 50% of vertices are just on the reference targets, and more than 85 % are within +/- 3mm of errors.

本文言語English
ホスト出版物のタイトルLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ページ227-236
ページ数10
6774 LNCS
PART 2
DOI
出版ステータスPublished - 2011
外部発表はい
イベント4th International Conference on Virtual and Mixed Reality, Held as Part of HCI International 2011 - Orlando, FL
継続期間: 2011 7月 92011 7月 14

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
番号PART 2
6774 LNCS
ISSN(印刷版)03029743
ISSN(電子版)16113349

Other

Other4th International Conference on Virtual and Mixed Reality, Held as Part of HCI International 2011
CityOrlando, FL
Period11/7/911/7/14

ASJC Scopus subject areas

  • コンピュータ サイエンス(全般)
  • 理論的コンピュータサイエンス

フィンガープリント

「Automatic 3-D facial fitting technique for a second life avatar」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル