Automatic depiction of onomatopoeia in animation considering physical phenomena

研究成果: Conference contribution

10 被引用数 (Scopus)

抄録

This paper presents a method that enables the estimation and depiction of onomatopoeia in computer-generated animation based on physical parameters. Onomatopoeia is used to enhance physical characteristics and movement, and enables users to understand animation more intuitively. We experiment with onomatopoeia depiction in scenes within the animation process. To quantify onomatopoeia, we employ Komatsu's [2012] assumption, i.e., onomatopoeia can be expressed by n-dimensional vector. We also propose phonetic symbol vectors based on the correspondence of phonetic symbols to the impressions of onomatopoeia using a questionnaire-based investigation. Furthermore, we verify the positioning of onomatopoeia in animated scenes. The algorithms directly combine phonetic symbols to estimate optimum onomatopoeia. They use a view-dependent Gaussian function to display onomatopoeias in animated scenes. Our method successfully recommends optimum onomatopoeias using only physical parameters, so that even amateur animators can easily create onomatopoeia animation.

本文言語English
ホスト出版物のタイトルProceedings - Motion in Games 2014, MIG 2014
編集者Stephen N. Spencer
出版社Association for Computing Machinery, Inc
ページ161-169
ページ数9
ISBN(電子版)9781450326230
DOI
出版ステータスPublished - 2014 11月 6
イベント7th International Conference on Motion in Games, MIG 2014 - Los Angeles, United States
継続期間: 2014 11月 62014 11月 8

出版物シリーズ

名前Proceedings - Motion in Games 2014, MIG 2014

Conference

Conference7th International Conference on Motion in Games, MIG 2014
国/地域United States
CityLos Angeles
Period14/11/614/11/8

ASJC Scopus subject areas

  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • 人間とコンピュータの相互作用
  • ソフトウェア

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