抄録
New video coding technologies using VOP (Video Object Plane) are discussed in MPEG-4 video standardization. These new technologies can provide object-based video transmission, which can achieve content scalablity and high coding efficiency. In this paper, an automatic VOP production scheme is proposed, and video coding efficiency using a static sprite and moving objects is examined. The automatic VOP production scheme consists of a sprite production scheme and a moving object extraction scheme. The key technology of these schemes is global motion estimation (GME). This paper describes a new algorithm for GME, which is robust against outliers. This paper also describes a new approach for pixel-based object extraction. A VOP production and video coding experiment was also done. Coding efficiency of static sprites was 3-4 times higher than local motion estimation coding.
本文言語 | English |
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ページ | 299-302 |
ページ数 | 4 |
出版ステータス | Published - 1999 |
外部発表 | はい |
イベント | Picture Coding Symposium 1999 - Portland, OR, United States 継続期間: 1999 4月 21 → 1999 4月 23 |
Conference
Conference | Picture Coding Symposium 1999 |
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国/地域 | United States |
City | Portland, OR |
Period | 99/4/21 → 99/4/23 |
ASJC Scopus subject areas
- 工学(全般)