Bandwidth slicing in software-defined 5g: A stackelberg game approach

Zhenyu Zhou, Lu Tan, Bo Gu, Yan Zhang, Jun Wu

研究成果: Article査読

30 被引用数 (Scopus)

抄録

With the explosive development of mobile Internet and the emergence of multimedia-rich applications such as augmented reality, virtual reality, video streaming, online gaming, and social networks, the traffic demands in the incoming fifth-generation (5G) era could grow significantly. To accommodate this massive amount of data traffic, Internet service providers (ISPs) must deploy new infrastructures to expand the capacity of current networks, which results in high capital and maintenance costs. Furthermore, mobile Internet applications in 5G will have diverse quality-of-service (QoS) requirements in terms of latency, burst size, throughput, and packet arrival rate, and reliable QoS provisioning depends on efficient and on-demand resource allocation [1], [2]. However, it is difficult to realize intelligent resource allocation due to the coupling between service provisioning and the taskoriented hardware.

本文言語English
ページ(範囲)102-109
ページ数8
ジャーナルIEEE Vehicular Technology Magazine
13
2
DOI
出版ステータスPublished - 2018 6月
外部発表はい

ASJC Scopus subject areas

  • 自動車工学

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