Citizenship education using human- And agent-based participatory gaming simulation

Reiko Hishiyama*, Toru Ishida

*この研究の対応する著者

研究成果: Conference contribution

1 被引用数 (Scopus)

抄録

In this paper, we describe new methodologies for reinforcing the social consensus building of the multicultural coexistence assistance using participatory simulation in civil societies. In this methodology, both human and intelligent software agents participate in a participatory gaming simulation. This simulation, which has mutual interaction between humans and agents, can achieve the gathering and analyzing of beneficial information to solve problems in multicultural civil societies. This type of simulation will help to provide knowledge for the formulation of social consensus, and to create new opportunities for discussion with people with different cultures and social backgrounds.

本文言語English
ホスト出版物のタイトルProceedings - Sixth International Conference on Advanced Learning Technologies, ICALT 2006
ページ332-334
ページ数3
出版ステータスPublished - 2006 12月 1
外部発表はい
イベント6th International Conference on Advanced Learning Technologies, ICALT 2006 - Kerkrade, Netherlands
継続期間: 2006 7月 52006 7月 7

出版物シリーズ

名前Proceedings - Sixth International Conference on Advanced Learning Technologies, ICALT 2006
2006

Conference

Conference6th International Conference on Advanced Learning Technologies, ICALT 2006
国/地域Netherlands
CityKerkrade
Period06/7/506/7/7

ASJC Scopus subject areas

  • コンピュータ サイエンスの応用
  • 教育

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