TY - GEN
T1 - Citizenship education using human- And agent-based participatory gaming simulation
AU - Hishiyama, Reiko
AU - Ishida, Toru
PY - 2006/12/1
Y1 - 2006/12/1
N2 - In this paper, we describe new methodologies for reinforcing the social consensus building of the multicultural coexistence assistance using participatory simulation in civil societies. In this methodology, both human and intelligent software agents participate in a participatory gaming simulation. This simulation, which has mutual interaction between humans and agents, can achieve the gathering and analyzing of beneficial information to solve problems in multicultural civil societies. This type of simulation will help to provide knowledge for the formulation of social consensus, and to create new opportunities for discussion with people with different cultures and social backgrounds.
AB - In this paper, we describe new methodologies for reinforcing the social consensus building of the multicultural coexistence assistance using participatory simulation in civil societies. In this methodology, both human and intelligent software agents participate in a participatory gaming simulation. This simulation, which has mutual interaction between humans and agents, can achieve the gathering and analyzing of beneficial information to solve problems in multicultural civil societies. This type of simulation will help to provide knowledge for the formulation of social consensus, and to create new opportunities for discussion with people with different cultures and social backgrounds.
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M3 - Conference contribution
AN - SCOPUS:34247131842
SN - 0769526322
SN - 9780769526324
T3 - Proceedings - Sixth International Conference on Advanced Learning Technologies, ICALT 2006
SP - 332
EP - 334
BT - Proceedings - Sixth International Conference on Advanced Learning Technologies, ICALT 2006
T2 - 6th International Conference on Advanced Learning Technologies, ICALT 2006
Y2 - 5 July 2006 through 7 July 2006
ER -