TY - JOUR
T1 - Classroom intervention for integrating simulation games into language classrooms
T2 - An exploratory study with the SIMs 4
AU - Wang, Judy Qiao
N1 - Publisher Copyright:
© 2019, CALL-EJ. All rights reserved.
PY - 2019
Y1 - 2019
N2 - This study explored three forms of classroom intervention: teacher instruction, peer interaction and in-class activities, for the purpose of integrating simulation games into a vocabulary-focused English classroom. The aim was to establish which intervention is most effective, as well as what improvements should be made for future application. The study took the form of a controlled experiment and evaluation of the interventions was based on concurrently collected quantitative and qualitative data. The researcher concluded that while quantitative data failed to confirm any statistical significance between the two groups, qualitative data suggested two forms of intervention, teacher instruction and in-class activities, were effective. Peer interaction, however, did little to promote vocabulary acquisition. The researcher proposes implementing more diversified in-class activities and game quests relating to curriculum goals in existing classroom interventions. The discussion concludes by highlighting promising areas for future research.
AB - This study explored three forms of classroom intervention: teacher instruction, peer interaction and in-class activities, for the purpose of integrating simulation games into a vocabulary-focused English classroom. The aim was to establish which intervention is most effective, as well as what improvements should be made for future application. The study took the form of a controlled experiment and evaluation of the interventions was based on concurrently collected quantitative and qualitative data. The researcher concluded that while quantitative data failed to confirm any statistical significance between the two groups, qualitative data suggested two forms of intervention, teacher instruction and in-class activities, were effective. Peer interaction, however, did little to promote vocabulary acquisition. The researcher proposes implementing more diversified in-class activities and game quests relating to curriculum goals in existing classroom interventions. The discussion concludes by highlighting promising areas for future research.
KW - Classroom intervention
KW - Computer simulation games
KW - Game-based learning
KW - Language classroom
KW - Sims 4
KW - Vocabulary acquisition
UR - http://www.scopus.com/inward/record.url?scp=85071043743&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85071043743&partnerID=8YFLogxK
M3 - Article
AN - SCOPUS:85071043743
SN - 2187-9036
VL - 20
SP - 101
EP - 127
JO - CALL-EJ
JF - CALL-EJ
IS - 2
ER -