TY - GEN
T1 - Comparison of Object-Based Three-Dimensional Sound and Ambient Sound for Straight Walking
AU - Muramatsu, Keiichi
AU - Tsukada, Shigekimi
AU - Kaede, Kazunori
AU - Watanuki, Keiichi
N1 - Publisher Copyright:
© 2020, The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG.
Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.
PY - 2020
Y1 - 2020
N2 - At present, visually impaired people have difficulty using mobility support facilities due to their dependence on the surrounding environment, such as sound and snowfall. In addition, people who later became visually impaired may find it difficult to use these facilities. The current study aimed to develop an easy-to-use walking guidance system that uses three-dimensional (3D) sounds, regardless of the surrounding environment, and examined the characteristics of the guidance sounds produced by the 3D sounds. We implemented this system using a head-mounted display capable of generating three-dimensional sound. Participants were asked to walk in a visually restricted environment to either a real guidance sound or a 3D guidance sound with three types of ambient sounds, and their walking trajectory was evaluated. As a result, we found that the 3D guidance sound showed the opposite tendency to deflect from the ambient sound. However, the guidance accuracy of the 3D guidance sound was similar to that of the real guidance sound.
AB - At present, visually impaired people have difficulty using mobility support facilities due to their dependence on the surrounding environment, such as sound and snowfall. In addition, people who later became visually impaired may find it difficult to use these facilities. The current study aimed to develop an easy-to-use walking guidance system that uses three-dimensional (3D) sounds, regardless of the surrounding environment, and examined the characteristics of the guidance sounds produced by the 3D sounds. We implemented this system using a head-mounted display capable of generating three-dimensional sound. Participants were asked to walk in a visually restricted environment to either a real guidance sound or a 3D guidance sound with three types of ambient sounds, and their walking trajectory was evaluated. As a result, we found that the 3D guidance sound showed the opposite tendency to deflect from the ambient sound. However, the guidance accuracy of the 3D guidance sound was similar to that of the real guidance sound.
KW - Ambient sound
KW - Three-dimensional sound
KW - Walking guidance
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U2 - 10.1007/978-3-030-51194-4_128
DO - 10.1007/978-3-030-51194-4_128
M3 - Conference contribution
AN - SCOPUS:85088506546
SN - 9783030511937
T3 - Advances in Intelligent Systems and Computing
SP - 981
EP - 986
BT - Advances in Industrial Design - Proceedings of the AHFE 2020 Virtual Conferences on Design for Inclusion, Affective and Pleasurable Design, Interdisciplinary Practice in Industrial Design, Kansei Engineering, and Human Factors for Apparel and Textile Engineering
A2 - Di Bucchianico, Giuseppe
A2 - Shin, Cliff Sungsoo
A2 - Shim, Scott
A2 - Fukuda, Shuichi
A2 - Montagna, Gianni
A2 - Carvalho, Cristina
PB - Springer
T2 - AHFE Virtual Conference on Design for Inclusion, the Virtual Conference on Interdisciplinary Practice in Industrial Design, the Virtual Conference on Affective and Pleasurable Design, the Virtual Conference on Kansei Engineering, and the Virtual Conference on Human Factors for Apparel and Textile Engineering, 2020
Y2 - 16 July 2020 through 20 July 2020
ER -