TY - JOUR
T1 - Conversational robot utilizing facial and body expressions
AU - Tojo, Tsuyoshi
AU - Matsusaka, Yosuke
AU - Ishii, Tomotada
AU - Kobayashi, Tetsunori
PY - 2000/12/1
Y1 - 2000/12/1
N2 - Communication using non-verbal expression, such as gesture, eyeshot, posture and facial expression, plays an important role in human interaction. For examples, in conveying spatial information of the position and/or size of an object, pointing actions also contribute to simplify the verbal expressions. By nodding or changing facial expressions toward the speaker's utterance, human convey their state of mind to the speaker and realize the conversable environment. While, no current conversational systems are equipped with such adequate communicational ability. In this study, we implement the body and facial expressions and conversational function to a humanoid robot and try to realize a natural conversational system. As a result, effective use of the pointing action with verbal expressions `that one' or `this one' contributes to simplify the verbal expression and realize rhythmical conversation, and proper feedback actions to the user with facial expressions improve the transparency of the system and the performance of the interface.
AB - Communication using non-verbal expression, such as gesture, eyeshot, posture and facial expression, plays an important role in human interaction. For examples, in conveying spatial information of the position and/or size of an object, pointing actions also contribute to simplify the verbal expressions. By nodding or changing facial expressions toward the speaker's utterance, human convey their state of mind to the speaker and realize the conversable environment. While, no current conversational systems are equipped with such adequate communicational ability. In this study, we implement the body and facial expressions and conversational function to a humanoid robot and try to realize a natural conversational system. As a result, effective use of the pointing action with verbal expressions `that one' or `this one' contributes to simplify the verbal expression and realize rhythmical conversation, and proper feedback actions to the user with facial expressions improve the transparency of the system and the performance of the interface.
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M3 - Conference article
AN - SCOPUS:0034506284
SN - 0884-3627
VL - 2
SP - 858
EP - 863
JO - Proceedings of the IEEE International Conference on Systems, Man and Cybernetics
JF - Proceedings of the IEEE International Conference on Systems, Man and Cybernetics
T2 - 2000 IEEE Interantional Conference on Systems, Man and Cybernetics
Y2 - 8 October 2000 through 11 October 2000
ER -