TY - GEN
T1 - Creating a Realistic Face Image from a Cartoon Character
AU - Nakamura, Masanori
AU - Yamaguchi, Shugo
AU - Fukusato, Tsukasa
AU - Morishima, Shigeo
N1 - Publisher Copyright:
© 2016 The Author(s).
PY - 2016
Y1 - 2016
N2 - We propose a method of creating a realistic face image from a 2D non-realistic character such as a cartoon. Our system allows us to create a high quality face image that is applicable for some application such as 3D character animation. Our system uses two key algorithms; one is an algorithm for synthesizing a novel face image without the warping process, and the other is a searching algorithm, which search each optimal patch from the database based on gradient distribution.
AB - We propose a method of creating a realistic face image from a 2D non-realistic character such as a cartoon. Our system allows us to create a high quality face image that is applicable for some application such as 3D character animation. Our system uses two key algorithms; one is an algorithm for synthesizing a novel face image without the warping process, and the other is a searching algorithm, which search each optimal patch from the database based on gradient distribution.
UR - http://www.scopus.com/inward/record.url?scp=85122987448&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85122987448&partnerID=8YFLogxK
U2 - 10.2312/sca.20161242
DO - 10.2312/sca.20161242
M3 - Conference contribution
AN - SCOPUS:85122987448
T3 - Computer Animation 2016 - ACM SIGGRAPH / Eurographics Symposium Proceedings, SCA 2016 Posters
BT - Computer Animation 2016 - ACM SIGGRAPH / Eurographics Symposium Proceedings, SCA 2016 Posters
A2 - Bender, Jan
PB - The Eurographics Association
T2 - 2016 ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2016
Y2 - 11 July 2016 through 13 July 2016
ER -