抄録
Simulating sub-surface scattering is one of the most effective ways to realistically synthesize translucent materials such as marble, milk and human skin. In previous work, the method developed by Jensen et al. [2002] improved significantly on the speed of the simulation, yet still cannot produce real-time rendering. Thus, we have developed a simple local illumination model which mimics the presence of a subsurface scattering effect. Furthermore, this approach is easy implementable on the GPU and doesn't require any complicated pre-processing as is often the case in this area of research [Mertens et al. 2003].
本文言語 | English |
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DOI | |
出版ステータス | Published - 2009 |
イベント | SIGGRAPH 2009: Posters, SIGGRAPH '09 - New Orleans, LA, United States 継続期間: 2009 8月 3 → 2009 8月 7 |
Conference
Conference | SIGGRAPH 2009: Posters, SIGGRAPH '09 |
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国/地域 | United States |
City | New Orleans, LA |
Period | 09/8/3 → 09/8/7 |
ASJC Scopus subject areas
- コンピュータ グラフィックスおよびコンピュータ支援設計
- 人間とコンピュータの相互作用
- ソフトウェア