TY - GEN
T1 - Curvature-dependent reflectance function for rendering translucent materials
AU - Kubo, Hiroyuki
AU - Dobashi, Yoshinori
AU - Morishima, Shigeo
PY - 2010
Y1 - 2010
N2 - Simulating sub-surface scattering is one of the most effective ways for realistically synthesizing translucent materials such as marble, milk and human skin. In previous work, the method developed by Jensen et al. [2002] significantly improved the speed of the simulation. However, the process is still not fast enough to produce realtime rendering. Thus, we have developed a curvature-dependent reflectance function (CDRF) which mimics the presence of a subsurface scattering effect.
AB - Simulating sub-surface scattering is one of the most effective ways for realistically synthesizing translucent materials such as marble, milk and human skin. In previous work, the method developed by Jensen et al. [2002] significantly improved the speed of the simulation. However, the process is still not fast enough to produce realtime rendering. Thus, we have developed a curvature-dependent reflectance function (CDRF) which mimics the presence of a subsurface scattering effect.
UR - http://www.scopus.com/inward/record.url?scp=77956329839&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=77956329839&partnerID=8YFLogxK
U2 - 10.1145/1837026.1837086
DO - 10.1145/1837026.1837086
M3 - Conference contribution
AN - SCOPUS:77956329839
SN - 9781450303941
T3 - ACM SIGGRAPH 2010 Talks, SIGGRAPH '10
SP - a46
BT - ACM SIGGRAPH 2010 Talks, SIGGRAPH '10
T2 - ACM SIGGRAPH 2010 Talks, SIGGRAPH '10
Y2 - 26 July 2010 through 30 July 2010
ER -