TY - GEN
T1 - Directable and stylized hair simulation
AU - Kazama, Yosuke
AU - Sugisaki, Eiji
AU - Morishima, Shigeo
PY - 2008/11/13
Y1 - 2008/11/13
N2 - Creating natural looking hair motion is considered to be one of the most difficult and time consuming challenges in CG animation. A detailed physics-based model is essential in creating convincing hair animation. However, hair animation created using detailed hair dynamics might not always be the result desired by creators. For this reason, a hair simulation system that is both detailed and editable is required in contemporary Computer Graphics. In this paper we therefore, propose the use of External Force Field (EFF) to construct hair motion using a motion capture system. Furthermore, we have developed a system for editing the hair motion obtained using this process. First, the environment around a subject is captured using a motion capture system and the EFF is defined. Second, we apply our EFF-based hair motion editing system to produce creator-oriented hair animation. Consequently, our editing system enables creators to develop desired hair animation intuitively without physical discontinuity.
AB - Creating natural looking hair motion is considered to be one of the most difficult and time consuming challenges in CG animation. A detailed physics-based model is essential in creating convincing hair animation. However, hair animation created using detailed hair dynamics might not always be the result desired by creators. For this reason, a hair simulation system that is both detailed and editable is required in contemporary Computer Graphics. In this paper we therefore, propose the use of External Force Field (EFF) to construct hair motion using a motion capture system. Furthermore, we have developed a system for editing the hair motion obtained using this process. First, the environment around a subject is captured using a motion capture system and the EFF is defined. Second, we apply our EFF-based hair motion editing system to produce creator-oriented hair animation. Consequently, our editing system enables creators to develop desired hair animation intuitively without physical discontinuity.
KW - Editing system
KW - External force field
KW - Hair animation
KW - Hair simulation
UR - http://www.scopus.com/inward/record.url?scp=55649087538&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=55649087538&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:55649087538
SN - 9789898111203
T3 - GRAPP 2008 - Proceedings of the 3rd International Conference on Computer Graphics Theory and Applications
SP - 316
EP - 321
BT - GRAPP 2008 - Proceedings of the 3rd International Conference on Computer Graphics Theory and Applications
T2 - GRAPP 2008 - 3rd International Conference on Computer Graphics Theory and Applications
Y2 - 22 January 2008 through 25 January 2008
ER -