TY - GEN
T1 - Educational Nonlinear Stories with Twine
AU - Carlon, May Kristine Jonson
AU - Gonda, Donn Emmanuel
AU - Andrews, Eden Mariquit
AU - Gayed, John Maurice
AU - Olexa, Robert Anthony
AU - Cross, Jeffrey Scott
N1 - Publisher Copyright:
© 2022 ACM.
PY - 2022/6/1
Y1 - 2022/6/1
N2 - Multiple studies have hinted at the positive effects of educational games on learner engagement. However, some games, if they exist, may not be readily usable for some lessons even though the same topics are covered. In this workshop, the participants will be introduced to Twine, an open-source development environment for nonlinear stories that requires little to no coding. Tips and tricks to making engaging stories that target desired learning outcomes derived from existing research will be shared. The participants will have the opportunity to apply these insights through a group activity where they create their stories for a lesson. They will then individually create games for their stories and share their works to the rest of the group. An online community will be created after the workshop for the participants to continue exchanging ideas or creations afterwards.
AB - Multiple studies have hinted at the positive effects of educational games on learner engagement. However, some games, if they exist, may not be readily usable for some lessons even though the same topics are covered. In this workshop, the participants will be introduced to Twine, an open-source development environment for nonlinear stories that requires little to no coding. Tips and tricks to making engaging stories that target desired learning outcomes derived from existing research will be shared. The participants will have the opportunity to apply these insights through a group activity where they create their stories for a lesson. They will then individually create games for their stories and share their works to the rest of the group. An online community will be created after the workshop for the participants to continue exchanging ideas or creations afterwards.
KW - Twine
KW - branching narrative
KW - educational games
KW - gamification
KW - interactive learning environment
KW - interactive narrative
KW - interactive storytelling
KW - nonlinear stories
KW - serious games
UR - http://www.scopus.com/inward/record.url?scp=85132167883&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85132167883&partnerID=8YFLogxK
U2 - 10.1145/3491140.3528287
DO - 10.1145/3491140.3528287
M3 - Conference contribution
AN - SCOPUS:85132167883
T3 - L@S 2022 - Proceedings of the 9th ACM Conference on Learning @ Scale
SP - 248
EP - 251
BT - L@S 2022 - Proceedings of the 9th ACM Conference on Learning @ Scale
PB - Association for Computing Machinery, Inc
T2 - 9th Annual ACM Conference on Learning at Scale, L@S 2022
Y2 - 1 June 2022 through 3 June 2022
ER -