Educational Nonlinear Stories with Twine

May Kristine Jonson Carlon, Donn Emmanuel Gonda, Eden Mariquit Andrews, John Maurice Gayed, Robert Anthony Olexa, Jeffrey Scott Cross

研究成果: Conference contribution

6 被引用数 (Scopus)

抄録

Multiple studies have hinted at the positive effects of educational games on learner engagement. However, some games, if they exist, may not be readily usable for some lessons even though the same topics are covered. In this workshop, the participants will be introduced to Twine, an open-source development environment for nonlinear stories that requires little to no coding. Tips and tricks to making engaging stories that target desired learning outcomes derived from existing research will be shared. The participants will have the opportunity to apply these insights through a group activity where they create their stories for a lesson. They will then individually create games for their stories and share their works to the rest of the group. An online community will be created after the workshop for the participants to continue exchanging ideas or creations afterwards.

本文言語English
ホスト出版物のタイトルL@S 2022 - Proceedings of the 9th ACM Conference on Learning @ Scale
出版社Association for Computing Machinery, Inc
ページ248-251
ページ数4
ISBN(電子版)9781450391580
DOI
出版ステータスPublished - 2022 6月 1
外部発表はい
イベント9th Annual ACM Conference on Learning at Scale, L@S 2022 - New York City, United States
継続期間: 2022 6月 12022 6月 3

出版物シリーズ

名前L@S 2022 - Proceedings of the 9th ACM Conference on Learning @ Scale

Conference

Conference9th Annual ACM Conference on Learning at Scale, L@S 2022
国/地域United States
CityNew York City
Period22/6/122/6/3

ASJC Scopus subject areas

  • ソフトウェア
  • コンピュータ ネットワークおよび通信

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