Ergonomic evaluation of portable videogame software

Ryo Kato*, Takashi Kawai, Hanae Ikeshita, Kenji Nihei, Tadashi Sato, Hitoshi Yamagata, Hirofumi Tashiro, Takashi Yamazaki

*この研究の対応する著者

研究成果: Paper査読

3 被引用数 (Scopus)

抄録

In this study, the authors evaluated the psychophysiological effects of video games on users. Although video games affect users in various ways, this study focused on the short-term and direct effects. In an experiment, subjects played five kinds of video games on portable game machines for fifteen minutes. While each subject played a game, the authors measured the potential skin reaction during game play and profiled the subject's mood states and stress markers before and after he or she played. The authors examined the differences between the various games, the players' skills, and the information to play the game.

本文言語English
ページ91-95
ページ数5
出版ステータスPublished - 2007 12月 1
イベント3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007 - Tokyo, Japan
継続期間: 2007 9月 242007 9月 28

Conference

Conference3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007
国/地域Japan
CityTokyo
Period07/9/2407/9/28

ASJC Scopus subject areas

  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • 人間とコンピュータの相互作用
  • ソフトウェア

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