Esports diplomacy–China’s soft power building in the digital era

Donna Wong*, Yue Meng-Lewis

*この研究の対応する著者

研究成果: Article査読

3 被引用数 (Scopus)

抄録

Rationale/Purpose: This study examines how China’s status as a global leader in esports reflects its pursuit of global ascendancy, through exercising soft power attained from esports diplomacy as a power resource. Design/Methodology/Approach: Research for this study was based on textual analysis where public discourse on esports in China is examined. We then proposed an esports diplomacy model and examined how esports is used to achieve diplomatic outcomes for China. Findings: Soft power was an important way forward for China pursuit of global power status. Esports is utilised as resources to engage, inform and create a favourable image of China among foreign publics and countries. The explicit and implicit outcomes generated through esports diplomacy, provided resources for this soft power quest. Practical Implications: This study encourages thinking on how esports can be used as a means to achieve diplomatic outcomes for governments and regimes, rather than a mere economic and/or entertainment tool for financial gains. Research Contribution: Besides contributing to and updating research on China’s esports landscape, this study also answer calls for academic research to expand the discourse on esports diplomacy. Theoretically, our research adds on the existing knowledge on sports diplomacy and soft power through the exploration of key elements of our proposed esports diplomacy model.

本文言語English
ページ(範囲)247-269
ページ数23
ジャーナルManaging Sport and Leisure
28
3
DOI
出版ステータスPublished - 2023

ASJC Scopus subject areas

  • 観光事業、レジャーおよびホスピタリティ管理

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