Evaluation of Difficulty During Visual Programming Learning Using a Simple Electroencephalograph and Minecraft Educational Edition

Katsuyuki Umezawa*, Makoto Nakazawa, Manabu Kobayashi, Yutaka Ishii, Michiko Nakano, Shigeichi Hirasawa

*この研究の対応する著者

研究成果: Conference contribution

1 被引用数 (Scopus)

抄録

There are various difficulties encountered by learners during learning such as good or bad learning content, the difficulty level of the learning content, and the degree of learning proficiency. It is possible to detect these difficulties by measuring the browsing history, editing history, and biological information such as brain waves or eye-tracking information. In this paper, we aim to detect the learning state of each learner by measuring brain wave information during learning of visual programming using the Minecraft educational edition. Furthermore, the detected learning status is statistically correlated using the results of a questionnaire conducted after the experiment. The results show that the assessment of task difficulty by learners is more significantly affected by the experience with Minecraft than by the experience with programming.

本文言語English
ホスト出版物のタイトルTrends and Applications in Information Systems and Technologies
編集者Álvaro Rocha, Hojjat Adeli, Gintautas Dzemyda, Fernando Moreira, Ana Maria Ramalho Correia
出版社Springer Science and Business Media Deutschland GmbH
ページ31-41
ページ数11
ISBN(印刷版)9783030726591
DOI
出版ステータスPublished - 2021
イベントWorld Conference on Information Systems and Technologies, WorldCIST 2021 - Terceira Island, Portugal
継続期間: 2021 3月 302021 4月 2

出版物シリーズ

名前Advances in Intelligent Systems and Computing
1367 AISC
ISSN(印刷版)2194-5357
ISSN(電子版)2194-5365

Conference

ConferenceWorld Conference on Information Systems and Technologies, WorldCIST 2021
国/地域Portugal
CityTerceira Island
Period21/3/3021/4/2

ASJC Scopus subject areas

  • 制御およびシステム工学
  • コンピュータ サイエンス(全般)

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