TY - GEN
T1 - Evaluation of Emotions Induced by 2D and 3D Video Systems in a Two-Dimensional Emotion Space
AU - Harada, Akifumi
AU - Watanuki, Keiichi
AU - Kaede, Kazunori
AU - Muramatsu, Keiichi
N1 - Publisher Copyright:
© 2020, Springer Nature Switzerland AG.
Copyright:
Copyright 2019 Elsevier B.V., All rights reserved.
PY - 2020
Y1 - 2020
N2 - Recently, virtual reality (VR) has become a readily available technology owing to its compatibility with many devices and applications, such as head-mounted displays (HMDs). It is easy to experience an immersive virtual space by using an HMD. Generally, three-dimensional (3D) videos are considered to provide more realistic depictions compared to two-dimensional (2D) videos. Specifically, even for the same video, the influence on the viewer differs between the two viewing methods. However, depending on the type of emotion invoked in the person by the image, the realism is not necessarily important, so 3D is not always a more useful viewing method. We prepared similar 2D and 3D images and conducted experiments by measuring cerebral blood flow, sweating, heart rate variability, and conducting a questionnaire survey. Then, in the image providing soothing, it was found that 3D expression tended not to be favored.
AB - Recently, virtual reality (VR) has become a readily available technology owing to its compatibility with many devices and applications, such as head-mounted displays (HMDs). It is easy to experience an immersive virtual space by using an HMD. Generally, three-dimensional (3D) videos are considered to provide more realistic depictions compared to two-dimensional (2D) videos. Specifically, even for the same video, the influence on the viewer differs between the two viewing methods. However, depending on the type of emotion invoked in the person by the image, the realism is not necessarily important, so 3D is not always a more useful viewing method. We prepared similar 2D and 3D images and conducted experiments by measuring cerebral blood flow, sweating, heart rate variability, and conducting a questionnaire survey. Then, in the image providing soothing, it was found that 3D expression tended not to be favored.
KW - Affect Grid method
KW - Physiological measurement
KW - Semantic differential method
KW - Viewing method
KW - Virtual reality
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U2 - 10.1007/978-3-030-20441-9_16
DO - 10.1007/978-3-030-20441-9_16
M3 - Conference contribution
AN - SCOPUS:85067296025
SN - 9783030204402
T3 - Advances in Intelligent Systems and Computing
SP - 144
EP - 153
BT - Advances in Affective and Pleasurable Design - Proceedings of the AHFE 2019 International Conference on Affective and Pleasurable Design
A2 - Fukuda, Shuichi
PB - Springer Verlag
T2 - AHFE International Conference on Affective and Pleasurable Design, 2019
Y2 - 24 July 2019 through 28 July 2019
ER -