Experiences with building a continuous media application on real-time mach

Hiroshi Tezuka*, Tatsuo Nakajima

*この研究の対応する著者

研究成果: Paper査読

5 被引用数 (Scopus)

抄録

Real-time system and continuous media system researchers have worked in areas that are considered by each to be unrelated to the other's domain although continuous media system researchers agree with the effectiveness of real-time technologies on continuous media systems. Media control techniques for improving the smoothness of continuous media such as jitter control and inter-stream synchronization schemes are developed for smoothing continuous media streams running on traditional timesharing operating systems. On the other hand, real-time system researchers show the effectiveness of real-time technologies for satisfying timing constraints of the continuous media. However, there is no report to showing the effectiveness of real-time technologies for the media control techniques. This paper describes experiences with building a continuous media application on Real-Time Mach. First, we present the structure of our distributed video player, called QtPlay, and its media control techniques for smoothing continuous media streams, then we show the effectiveness of real-time technologies for the media control techniques.

本文言語English
ページ88-95
ページ数8
出版ステータスPublished - 1995 12月 1
外部発表はい
イベントProceedings of the 1995 2nd International Workshop on Real-Time Computing Systems and Applications - Tokyo, Jpn
継続期間: 1995 10月 251995 10月 27

Other

OtherProceedings of the 1995 2nd International Workshop on Real-Time Computing Systems and Applications
CityTokyo, Jpn
Period95/10/2595/10/27

ASJC Scopus subject areas

  • コンピュータ サイエンス(全般)

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