@inproceedings{f16c97f411564e91bc3afcc59c9b0c89,
title = "From Anime to Reality: Embodying An Anime Character As A Humanoid Robot",
abstract = "Otaku is a Japanese term commonly associated with fans of Japanese animation, comics or video games. Otaku culture has grown to be a global phenomenon with various hobbies and media. Despite its popularity, research efforts to contribute to the otaku culture have been modest. Therefore, we present Hatsuki, which is a humanoid robot that is especially designed to embody anime characters. Hatsuki advances the state of the art as it: 1) realizes aesthetics resembling anime characters, 2) implements 2D anime-like facial expression system, and 3) realizes anime-style behaviors and interactions. We explain Hatsuki's design specifics and its interaction domains as an autonomous robot and as a teleoperated humanoid avatar. We discuss our efforts under each interaction domain, and follow by discussing its potential deployment venues and applications. We highlight opportunities of interplay between otaku culture and interactive systems, potentially enabling highly desirable interactions and familiar system designs to users exposed to otaku culture.",
keywords = "Anime, Culture, Design, Humanoid, Interaction, Manga, Media, Otaku, Robot",
author = "{Al Al Sada}, Mohammed and Yang, {Pin Chu} and {Chieh Chiu}, Chang and {Pradhono Tomo}, Tito and {Yamen Saraiji}, Mhd and Tetsuya Ogata and Tatsuo Nakajima",
note = "Publisher Copyright: {\textcopyright} 2021 Owner/Author.; 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI EA 2021 ; Conference date: 08-05-2021 Through 13-05-2021",
year = "2021",
month = may,
day = "8",
doi = "10.1145/3411763.3451543",
language = "English",
series = "Conference on Human Factors in Computing Systems - Proceedings",
publisher = "Association for Computing Machinery",
booktitle = "Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, CHI EA 2021",
}