Generating Humanoid Robot Motions based on a Procedural Animation IK Rig Method

研究成果: Conference contribution

3 被引用数 (Scopus)

抄録

Many researchers have explored using humanoid robots to perform various tasks within living environments. Although well-designed motions are essential for providing friendly interactions with humanoid robots, previous works have emphasized task efficiency over user-friendliness in generated motions. To bridge this gap, we propose a motion generation method for humanoid robots which is based on procedural animation with inverse-kinematics (IK) rig methods, commonly used in video games and computer graphics (CG). First, we prepared the robot's 3D model by rigging it with two different rig structures, humanoid armature and robot armature. Then we create the IK rig from the humanoid armature, and set the robot-armature's motion objectives based on the humanoid-armature transform information. Second, to make the motion adjustable, we defined a pole-vector method on the IK rig to define the middle joint's position dynamically. Therefore, using our approach, we are able to use commonly available CG character animations on humanoid robots, and adjust motions to match various contextual or task requirements. We evaluated our approach's ability to generate humanoid robots motions that mimic humanoid character's animations, as well as the adjustability of generated motions to different contextual requirements. We used three 3D CG models of humanoid robots with different body configurations. The results show that our approach is successful in generating appropriate motions on the humanoid robot rigs based on five animations. The results also show the potential of our approach to adjust motion to correspond to factors like non-planar terrain or task-specific requirements. In light of our results, we discuss the advantages of our approach and potential applications to generate interactive motions or for task requirements.

本文言語English
ホスト出版物のタイトル2022 IEEE/SICE International Symposium on System Integration, SII 2022
出版社Institute of Electrical and Electronics Engineers Inc.
ページ491-498
ページ数8
ISBN(電子版)9781665445405
DOI
出版ステータスPublished - 2022
イベント2022 IEEE/SICE International Symposium on System Integration, SII 2022 - Virtual, Narvik, Norway
継続期間: 2022 1月 92022 1月 12

出版物シリーズ

名前2022 IEEE/SICE International Symposium on System Integration, SII 2022

Conference

Conference2022 IEEE/SICE International Symposium on System Integration, SII 2022
国/地域Norway
CityVirtual, Narvik
Period22/1/922/1/12

ASJC Scopus subject areas

  • 人工知能
  • ハードウェアとアーキテクチャ
  • 生体医工学
  • 制御およびシステム工学
  • 機械工学
  • 制御と最適化

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