Genetic network programming with actor-critic and its application

Shingo Mabu*, Kotaro Hirasawa, Jinglu Hu

*この研究の対応する著者

研究成果: Paper査読

抄録

A new graph-based evolutionary algorithm named "Genetic Network Programming, GNP" was proposed. GNP represents its solutions as graph structures, which can improve the expression ability and performance. And then, GNP with Reinforcement Learning (GNP with RL) has been proposed in order to search for solutions efficiently. GNP with RL can use the current information (state and reward) and change its programs during task execution, so it has an advantage over the evolution based algorithms in case much information can be obtained during task execution. In this paper, GNP with Actor-Critic (GNP-AC) which is a new type of GNP with RL is proposed. Originally, GNP deals with discrete information (ex. right, left, etc.), but GNP with AC aims to deal with continuous information (ex. the sensor value is "32"). The proposed method is applied to the controller of the Khepera simulator and its performance is evaluated.

本文言語English
ページ3635-3640
ページ数6
出版ステータスPublished - 2005 12月 1
イベントSICE Annual Conference 2005 - Okayama, Japan
継続期間: 2005 8月 82005 8月 10

Conference

ConferenceSICE Annual Conference 2005
国/地域Japan
CityOkayama
Period05/8/805/8/10

ASJC Scopus subject areas

  • 制御およびシステム工学
  • コンピュータ サイエンスの応用
  • 電子工学および電気工学

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