Genetic network programming with reinforcement learning and its performance evaluation

Shingo Mabu*, Kotaro Hirasawa, Jinglu Hu

*この研究の対応する著者

研究成果: Chapter

16 被引用数 (Scopus)

抄録

A new graph-based evolutionary algorithm named "Genetic Network Programming, GNP" has been proposed. GNP represents its solutions as directed graph structures, which can improve the expression ability and performance. Since GA, GP and GNP already proposed are based on evolution and they cannot change their solutions until one generation ends, we propose GNP with Reinforcement Learning (GNP with RL) in this paper in order to search solutions quickly. Evolutionary algorithm of GNP makes very compact directed graph structure which contributes to reducing the size of the Q-table and saving memory. Reinforcement Learning of GNP improves search speed for solutions because it can use the information obtained during tasks.

本文言語English
ホスト出版物のタイトルLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
編集者Riccardo Poli, Owen Holland, Wolfgang Banzhaf, Hans-Georg Beyer, Edmund Burke, Paul Darwen, Dipankar Dasgupta, Dario Floreano, James Foster, Mark Harman, Pier Luca Lanzi, Lee Spector, Andrea G. B. Tettamanzi, Dirk Thierens, Andrew M. Tyrrell
出版社Springer Verlag
ページ710-711
ページ数2
ISBN(印刷版)3540223436
DOI
出版ステータスPublished - 2004

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
3103
ISSN(印刷版)0302-9743
ISSN(電子版)1611-3349

ASJC Scopus subject areas

  • 理論的コンピュータサイエンス
  • コンピュータ サイエンス(全般)

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