HIDEO KOJIMA: Progressive Game Design from Metal Gear to Death Stranding

Bryan Hikari Hartzheim*

*この研究の対応する著者

研究成果: Book

4 被引用数 (Scopus)

抄録

An exploration of the influential work of Hideo Kojima, creator of cinematic titles such as the blockbuster Metal Gear Solid franchise, which has moved over 50 million units globally, as well as Snatcher, Policenauts, and Death Stranding. As the architect of the Metal Gear Solid franchise, Kojima is synonymous with the “stealth game” genre, where tension and excitement is created from players avoiding enemies rather than confronting them. Through the franchise, Kojima also helped to bridge the gap between games and other forms of media, arguing that games could be deep experiences that unearthed complex emotions from players on the same level as films or novels. Drawing on archives of interviews in English and Japanese with Kojima and his team, as well as academic discourses of social/political games and cinematic narrative/world-building, this book examines Kojima's progressive game design as it applies to four key areas: socially-relevant narratives, cinematic aesthetics, thematically-connected systems, and reflexive spaces.

本文言語English
出版社Bloomsbury Publishing Plc.
ページ数226
ISBN(電子版)9798765101667
ISBN(印刷版)9798765101681
出版ステータスPublished - 2023 1月 1

ASJC Scopus subject areas

  • コンピュータサイエンス一般
  • 社会科学一般

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