INTERACTIVE PROTOCOL SYNTHESIS ALGORITHM USING A GLOBAL STATE TRANSITION GRAPH.

Yao Xue Zhang*, Kaoru Takahashi, Norio Shiratori, Shoichi Noguchi

*この研究の対応する著者

    研究成果: Article査読

    20 被引用数 (Scopus)

    抄録

    An interactive synthesis algorithm, to construct two communicating finite-state machines (protocols), is presented. The machines exchange messages over two unidirectional FIFI (first-in first-out) channels when the function of the protocol has been given. The synthesis algorithm first constructs the global state transition graph (GSTG) of a protocol to be synthesized and then produces the protocol. It is based on a set of production rules and a set of deadlock avoidance rules, which guarantee that complete reception and deadlock freeness capabilities are provided in the interacting processes. This synthesis algorithm prevents a designer from creating unspecified reception and nonexecutable transition, avoids the occurrence of deadlocks, and monitors for the presence of buffer overflow.

    本文言語English
    ページ(範囲)394-404
    ページ数11
    ジャーナルIEEE Transactions on Software Engineering
    14
    3
    DOI
    出版ステータスPublished - 1988 3月

    ASJC Scopus subject areas

    • コンピュータ グラフィックスおよびコンピュータ支援設計
    • ソフトウェア
    • 電子工学および電気工学

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