TY - JOUR
T1 - Internet communication using real-time facial expression analysis and synthesis
AU - Chandrasiri, Naiwala P.
AU - Naemura, Takeshi
AU - Ishizuka, Mitsuru
AU - Harashima, Hiroshi
AU - Barakonyi, István
PY - 2004/7
Y1 - 2004/7
N2 - A system that animates 3D facial agents based on real-time facial expression analysis techniques and research or synthesizing facial expressions and text-to-speech capabilities is now available. The system consists of three main modules, including, a real-time facial expression analysis compoent that calculates the MPEG-4 FAP2, an effective 3D agent with facial expression synthesis and text-to-speech capabilities, and a communication module. Subjective evaluations involving graduate and undergraduate students confirm the communication system's effectiveness. Potential applications include virtual teleconferencing, entertainment, computer games, human-to-human communication training, and distance learning.
AB - A system that animates 3D facial agents based on real-time facial expression analysis techniques and research or synthesizing facial expressions and text-to-speech capabilities is now available. The system consists of three main modules, including, a real-time facial expression analysis compoent that calculates the MPEG-4 FAP2, an effective 3D agent with facial expression synthesis and text-to-speech capabilities, and a communication module. Subjective evaluations involving graduate and undergraduate students confirm the communication system's effectiveness. Potential applications include virtual teleconferencing, entertainment, computer games, human-to-human communication training, and distance learning.
UR - http://www.scopus.com/inward/record.url?scp=4344602131&partnerID=8YFLogxK
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U2 - 10.1109/MMUL.2004.10
DO - 10.1109/MMUL.2004.10
M3 - Article
AN - SCOPUS:4344602131
SN - 1070-986X
VL - 11
SP - 20
EP - 29
JO - IEEE Multimedia
JF - IEEE Multimedia
IS - 3
ER -