Inventory Management with Attention-Based Meta Actions

Keisuke Izumiya, Edgar Simo-Serra

研究成果: Conference contribution

抄録

Roguelike games are a challenging environment for Reinforcement Learning (RL) algorithms due to having to restart the game from the beginning when losing, randomized procedural generation, and proper use of in-game items being essential to success. While recent research has proposed roguelike environments for RL algorithms and proposed models to handle this challenging task, to the best of our knowledge, none have dealt with the elephant in the room, i.e., handling of items. Items play a fundamental role in roguelikes and are acquired during gameplay. However, being an unordered set with a non-fixed amount of elements which form part of the action space, it is not straightforward to incorporate them into an RL framework. In this work, we tackle the issue of having unordered sets be part of the action space and propose an attention-based mechanism that can select and deal with item-based actions. We also propose a model that can handle complex actions and items through a meta action framework and evaluate them on the challenging game of NetHack. Experimental results show that our approach is able to significantly outperform existing approaches.

本文言語English
ホスト出版物のタイトル2021 IEEE Conference on Games, CoG 2021
出版社IEEE Computer Society
ISBN(電子版)9781665438865
DOI
出版ステータスPublished - 2021
イベント2021 IEEE Conference on Games, CoG 2021 - Copenhagen, Denmark
継続期間: 2021 8月 172021 8月 20

出版物シリーズ

名前IEEE Conference on Computatonal Intelligence and Games, CIG
2021-August
ISSN(印刷版)2325-4270
ISSN(電子版)2325-4289

Conference

Conference2021 IEEE Conference on Games, CoG 2021
国/地域Denmark
CityCopenhagen
Period21/8/1721/8/20

ASJC Scopus subject areas

  • 人工知能
  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • コンピュータ ビジョンおよびパターン認識
  • 人間とコンピュータの相互作用
  • ソフトウェア

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