Investigating the effect of augmented reality technology on traditional culture experience motivation by using a novel Tosenkyo application

Kenta Mizobuchi, Hung Ya Tsai, Yuya Ieiri, Reiko Hishiyama, Shao Tengfei

研究成果: Conference contribution

1 被引用数 (Scopus)

抄録

In this study, we proved that augmented reality (AR) technology increases the motivation to experience traditional culture. We developed an AR Tosenkyo application to simulate "Tosenkyo,"a traditional Japanese game, and conducted experiments with 47 participants, including foreigners. Because Tosenkyo AR application components can be categorized into play equipment and backgrounds, we prepared three applications with different degrees of AR environmental conditions to investigate their effect on motivation. The results of the experiment revealed that, before the AR experience, Japanese people were less motivated to experience traditional culture compared with Chinese people; however, after the AR experience, their motivation increased considerably. This tendency was pronounced in a harmonic AR environment, which is considered a moderate fusion of reality and AR. Furthermore, the path analysis of the questionnaire results revealed that higher quality of AR application considerably improves motivation.

本文言語English
ホスト出版物のタイトル2022 61st Annual Conference of the Society of Instrument and Control Engineers of Japan, SICE 2022
出版社Institute of Electrical and Electronics Engineers Inc.
ページ1226-1231
ページ数6
ISBN(電子版)9784907764784
DOI
出版ステータスPublished - 2022
イベント61st Annual Conference of the Society of Instrument and Control Engineers of Japan, SICE 2022 - Kumamoto, Japan
継続期間: 2022 9月 62022 9月 9

出版物シリーズ

名前2022 61st Annual Conference of the Society of Instrument and Control Engineers of Japan, SICE 2022

Conference

Conference61st Annual Conference of the Society of Instrument and Control Engineers of Japan, SICE 2022
国/地域Japan
CityKumamoto
Period22/9/622/9/9

ASJC Scopus subject areas

  • 人工知能
  • コンピュータ サイエンスの応用
  • 制御およびシステム工学
  • 制御と最適化
  • 器械工学

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