TY - JOUR
T1 - JET
T2 - Joint source and channel coding for error resilient virtual reality video wireless transmission
AU - Liu, Zhi
AU - Ishihara, Susumu
AU - Cui, Ying
AU - Ji, Yusheng
AU - Tanaka, Yoshiaki
N1 - Funding Information:
This work was supported by JSPS KAKENHI Grant Numbers 16H02817 and 15K21599 .
PY - 2018/6
Y1 - 2018/6
N2 - Virtual reality (VR) provides users extraordinary viewing experience and draws more and more attentions from both industry and academia. In this paper, we propose JET: Joint source and channel coding for Error resilient virtual reality video wireless Transmission, where we jointly investigate how to conquer the problem of source video's huge size, how to efficiently satisfy a user's view switch request and how to handle packet loss. Specifically, we first divide a VR video into smaller video tiles. Upon a user's view switch request, the tiles corresponding to the part that the user is requesting, referred to as the field of view (FoV), and the part that the user may switch to before new video can be received, are delivered over a wireless network. We consider unequal error protection (UEP) for FoV and the rest part and formulate the inherent error resilient VR video transmission problem into a joint source and channel coding problem. In particular, we optimize the tile partition, quantization parameter and Forward Error Correction (FEC) packet allocation to maximize a user's received video quality. We also propose a low-complexity heuristic algorithm to solve this optimization problem. Extensive simulations are conducted and simulation results verify the superior performance.
AB - Virtual reality (VR) provides users extraordinary viewing experience and draws more and more attentions from both industry and academia. In this paper, we propose JET: Joint source and channel coding for Error resilient virtual reality video wireless Transmission, where we jointly investigate how to conquer the problem of source video's huge size, how to efficiently satisfy a user's view switch request and how to handle packet loss. Specifically, we first divide a VR video into smaller video tiles. Upon a user's view switch request, the tiles corresponding to the part that the user is requesting, referred to as the field of view (FoV), and the part that the user may switch to before new video can be received, are delivered over a wireless network. We consider unequal error protection (UEP) for FoV and the rest part and formulate the inherent error resilient VR video transmission problem into a joint source and channel coding problem. In particular, we optimize the tile partition, quantization parameter and Forward Error Correction (FEC) packet allocation to maximize a user's received video quality. We also propose a low-complexity heuristic algorithm to solve this optimization problem. Extensive simulations are conducted and simulation results verify the superior performance.
KW - 360 video
KW - Error resilient
KW - Source and channel coding
KW - VR
KW - Video streaming
KW - Virtual reality
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U2 - 10.1016/j.sigpro.2018.01.009
DO - 10.1016/j.sigpro.2018.01.009
M3 - Article
AN - SCOPUS:85041475455
SN - 0165-1684
VL - 147
SP - 154
EP - 162
JO - Signal Processing
JF - Signal Processing
ER -