TY - JOUR
T1 - Leveraging Digital Twin and DRL for Collaborative Context Offloading in C-V2X Autonomous Driving
AU - Sun, Kangkang
AU - Wu, Jun
AU - Pan, Qianqian
AU - Zheng, Xi
AU - Li, Jianhua
AU - Yu, Shui
N1 - Publisher Copyright:
© 1967-2012 IEEE.
PY - 2024/4/1
Y1 - 2024/4/1
N2 - Digital Twin (DT) technology, as a promising technology, can achieve the vehicular contexts mapping of the virtual world and physical world in a collaborative autonomous driving (CAD) system. DT technology is developed on the basis of C-V2X, 6G, Mobile Edge Computing (MEC), Machine Learning (ML) and other technologies, which can enable the creation of robust and reliable digital twin-based collaborative autonomous driving architectures, providing a platform for testing, validating, and refining autonomous driving systems in a highly efficient and safe manner. However, the future large-scale CAD system needs greater real-time processing and resource collaboration capability for autonomous vehicles (AVs). Especially considering the mobility of AVs, it puts higher demands on the management of AVs. In this article, we present a digital twin (DT)-based collaborative autonomous driving (DTCAD) three-layer architecture in C-V2X to provide better resource management of AVs. In order to improve the Quality of Service (QoS) and reduce the processing latency in large-scale CAD scenarios, a scalable Deep Reinforcement Learning and Mean Field Game method (DDPG-MFG) are proposed, where the dynamic and real-time interaction between AVs is approximated as a mean-field gaming process in DT resource allocation. Especially, to improve the interaction efficiency between AVs and CAD environment, we design more efficient exploitation and exploration algorithms for AVs. The CARLA simulation demonstrates our proposed algorithm significantly reduces the task offloading latency, and improves the average rewards by 28.5%, 3.5%, and 6.8%, compared with traditional DDPG, TD3, and AC, respectively.
AB - Digital Twin (DT) technology, as a promising technology, can achieve the vehicular contexts mapping of the virtual world and physical world in a collaborative autonomous driving (CAD) system. DT technology is developed on the basis of C-V2X, 6G, Mobile Edge Computing (MEC), Machine Learning (ML) and other technologies, which can enable the creation of robust and reliable digital twin-based collaborative autonomous driving architectures, providing a platform for testing, validating, and refining autonomous driving systems in a highly efficient and safe manner. However, the future large-scale CAD system needs greater real-time processing and resource collaboration capability for autonomous vehicles (AVs). Especially considering the mobility of AVs, it puts higher demands on the management of AVs. In this article, we present a digital twin (DT)-based collaborative autonomous driving (DTCAD) three-layer architecture in C-V2X to provide better resource management of AVs. In order to improve the Quality of Service (QoS) and reduce the processing latency in large-scale CAD scenarios, a scalable Deep Reinforcement Learning and Mean Field Game method (DDPG-MFG) are proposed, where the dynamic and real-time interaction between AVs is approximated as a mean-field gaming process in DT resource allocation. Especially, to improve the interaction efficiency between AVs and CAD environment, we design more efficient exploitation and exploration algorithms for AVs. The CARLA simulation demonstrates our proposed algorithm significantly reduces the task offloading latency, and improves the average rewards by 28.5%, 3.5%, and 6.8%, compared with traditional DDPG, TD3, and AC, respectively.
KW - C-V2X autonomous driving
KW - Digital Twin (DT)
KW - context offloading
KW - deep reinforcement learning
KW - mean field game
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U2 - 10.1109/TVT.2023.3333243
DO - 10.1109/TVT.2023.3333243
M3 - Article
AN - SCOPUS:85177025404
SN - 0018-9545
VL - 73
SP - 5020
EP - 5035
JO - IEEE Transactions on Vehicular Technology
JF - IEEE Transactions on Vehicular Technology
IS - 4
ER -