Leveraging game design to promote effective user behavior of intelligent tutoring systems

Matthew W. Johnson*, Tomoko Okimoto, Tiffany Barnes

*この研究の対応する著者

研究成果: Conference contribution

2 被引用数 (Scopus)

抄録

We propose developing a mobile device application that will leverage game-play mechanics to incentivize optimal spacing for second language vocabulary acquisition. Through the collection and analysis of user log-data, we intend to investigate the effects of pervasive studying, studying vocabulary words for short intervals, many times throughout a day. This investigation will provide insight into new strategies of studying second language vocabulary, which may be more efficient.

本文言語English
ホスト出版物のタイトルIntelligent Tutoring Systems - 11th International Conference, ITS 2012, Proceedings
ページ597-599
ページ数3
DOI
出版ステータスPublished - 2012
外部発表はい
イベント11th International Conference on Intelligent Tutoring Systems, ITS 2012 - Chania, Crete, Greece
継続期間: 2012 6月 142012 6月 18

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
7315 LNCS
ISSN(印刷版)0302-9743
ISSN(電子版)1611-3349

Other

Other11th International Conference on Intelligent Tutoring Systems, ITS 2012
国/地域Greece
CityChania, Crete
Period12/6/1412/6/18

ASJC Scopus subject areas

  • 理論的コンピュータサイエンス
  • コンピュータサイエンス一般

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