TY - GEN
T1 - Leveraging game design to promote effective user behavior of intelligent tutoring systems
AU - Johnson, Matthew W.
AU - Okimoto, Tomoko
AU - Barnes, Tiffany
PY - 2012
Y1 - 2012
N2 - We propose developing a mobile device application that will leverage game-play mechanics to incentivize optimal spacing for second language vocabulary acquisition. Through the collection and analysis of user log-data, we intend to investigate the effects of pervasive studying, studying vocabulary words for short intervals, many times throughout a day. This investigation will provide insight into new strategies of studying second language vocabulary, which may be more efficient.
AB - We propose developing a mobile device application that will leverage game-play mechanics to incentivize optimal spacing for second language vocabulary acquisition. Through the collection and analysis of user log-data, we intend to investigate the effects of pervasive studying, studying vocabulary words for short intervals, many times throughout a day. This investigation will provide insight into new strategies of studying second language vocabulary, which may be more efficient.
KW - Game Design
KW - Pervasive Games
KW - Second Language Acquisition
KW - Spacing
UR - http://www.scopus.com/inward/record.url?scp=84862503627&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84862503627&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-30950-2_82
DO - 10.1007/978-3-642-30950-2_82
M3 - Conference contribution
AN - SCOPUS:84862503627
SN - 9783642309496
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 597
EP - 599
BT - Intelligent Tutoring Systems - 11th International Conference, ITS 2012, Proceedings
T2 - 11th International Conference on Intelligent Tutoring Systems, ITS 2012
Y2 - 14 June 2012 through 18 June 2012
ER -