Minecraft-based preparatory training for software development project

Daisuke Saito, Akira Takebayashi, Tsuneo Yamaura

研究成果: Conference contribution

4 被引用数 (Scopus)

抄録

There is a necessity for the inexperienced person of the project development to appropriately learn the project development before carrying out the project. However, it is very difficult to educate a novice programmer of the team development. The method called On-the-Job-Training was applied for that purpose in the conventional education, but some problems have been pointed out. A novice level programmer must understand how the project flows and learn how to write the document: communication is very important skill for both of the abilities. Minecraft is a very superior SandBox game as an education tool. Its usefulness as an education tool has been proven throughout the world. This paper, by showing an education process, discusses applying Minecraft as an education tool to train a novice programmer as a project member, and then shows the results of experiments that were conducted to measure the effectiveness of Minecraft.

本文言語English
ホスト出版物のタイトル2014 IEEE International Professional Communication Conference, IPCC 2014
出版社Institute of Electrical and Electronics Engineers Inc.
ISBN(電子版)9781479937493
DOI
出版ステータスPublished - 2015 1月 23
外部発表はい
イベント2014 IEEE International Professional Communication Conference, IPCC 2014 - Pittsburgh, United States
継続期間: 2014 10月 132014 10月 15

出版物シリーズ

名前IEEE International Professional Communication Conference
2015-January
ISSN(印刷版)2158-091X
ISSN(電子版)2158-1002

Other

Other2014 IEEE International Professional Communication Conference, IPCC 2014
国/地域United States
CityPittsburgh
Period14/10/1314/10/15

ASJC Scopus subject areas

  • 通信
  • 工学(全般)

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