TY - GEN
T1 - Minecraft-based preparatory training for software development project
AU - Saito, Daisuke
AU - Takebayashi, Akira
AU - Yamaura, Tsuneo
N1 - Publisher Copyright:
© 2014 IEEE.
Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.
PY - 2015/1/23
Y1 - 2015/1/23
N2 - There is a necessity for the inexperienced person of the project development to appropriately learn the project development before carrying out the project. However, it is very difficult to educate a novice programmer of the team development. The method called On-the-Job-Training was applied for that purpose in the conventional education, but some problems have been pointed out. A novice level programmer must understand how the project flows and learn how to write the document: communication is very important skill for both of the abilities. Minecraft is a very superior SandBox game as an education tool. Its usefulness as an education tool has been proven throughout the world. This paper, by showing an education process, discusses applying Minecraft as an education tool to train a novice programmer as a project member, and then shows the results of experiments that were conducted to measure the effectiveness of Minecraft.
AB - There is a necessity for the inexperienced person of the project development to appropriately learn the project development before carrying out the project. However, it is very difficult to educate a novice programmer of the team development. The method called On-the-Job-Training was applied for that purpose in the conventional education, but some problems have been pointed out. A novice level programmer must understand how the project flows and learn how to write the document: communication is very important skill for both of the abilities. Minecraft is a very superior SandBox game as an education tool. Its usefulness as an education tool has been proven throughout the world. This paper, by showing an education process, discusses applying Minecraft as an education tool to train a novice programmer as a project member, and then shows the results of experiments that were conducted to measure the effectiveness of Minecraft.
KW - Communication
KW - Minecraft
KW - education process
KW - project development
UR - http://www.scopus.com/inward/record.url?scp=84940499986&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84940499986&partnerID=8YFLogxK
U2 - 10.1109/IPCC.2014.7020393
DO - 10.1109/IPCC.2014.7020393
M3 - Conference contribution
AN - SCOPUS:84940499986
T3 - IEEE International Professional Communication Conference
BT - 2014 IEEE International Professional Communication Conference, IPCC 2014
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2014 IEEE International Professional Communication Conference, IPCC 2014
Y2 - 13 October 2014 through 15 October 2014
ER -