MODELING STRATEGY AND EVENT PROCESSING LOGIC OF DISCRETE-EVENT SIMULATION LANGUAGES.

Hiroshi Suganuma*, Morito Susumu

*この研究の対応する著者

    研究成果: Chapter

    抄録

    Modeling aspects of discrete event simulation using simulation languages have not been studied in systematic manner in the past, despite recent popularity of such simulation languages. This paper evaluates modeling capabilities of two representative simulation languages, GPSS and SLAM, by taking three relatively simple systems, a single server queueing system, a serial 3 machine system, and a polling system. Several distinct but functionally equivalent models are developed for these systems by changing modeling world-view or by changing language capabilities used to model these systems. The developed models are experimentally and conceptually compared, from which important factors to be examined at the time of model development are identified.

    本文言語English
    ホスト出版物のタイトルBulletin of Centre for Informatics (Waseda University)
    ページ1-11
    ページ数11
    6
    出版ステータスPublished - 1987 9月

    ASJC Scopus subject areas

    • 工学(全般)

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