MPEG-4 very low bit-rate video compression using sprite coding

Kumi Jinzenji*, Hiroshi Watanabe, Shigeki Okada, Naoki Kobayashi

*この研究の対応する著者

研究成果: Conference contribution

10 被引用数 (Scopus)

抄録

This paper focuses on the "sprite coding" that supports the MPEG-4 Version 1 Main profile in order to transfer "near VHS quality video " across narrow-band transmission links such as the Internet. Automatic VOP (Video Object Plane) generation technologies are being studied as one of the most important issues of MPEG-4 object coding. This paper proposes a two-layer VOP generation scheme with some core algorithms such as GME (Global Motion Estimation), foreground moving object extraction, and background sprite generation. This paper also describes a shape information reduction method for the foreground object. The foreground object is object-coded in the, while the background sprite is coded using sprite coding in MPEG-4. We call this coding scheme "sprite mode"; MPEG-4 simple profile coding is called "normal mode". Experiments are conducted on VOP generation and video coding with MPEG-4. We compare sprite mode to normal mode. The coding efficiency of sprite mode is several times higher than that of normal mode at the same objective image quality if the foreground ratio is within 10-15%. Given the target of very low bitrate (128kbps, 64kbp) rate coding, sprite mode achieved almost the same SNR but more than twice the frame rate compared to normal mode.

本文言語English
ホスト出版物のタイトルProceedings - IEEE International Conference on Multimedia and Expo
出版社IEEE Computer Society
ページ4-7
ページ数4
ISBN(電子版)0769511988
DOI
出版ステータスPublished - 2001
イベント2001 IEEE International Conference on Multimedia and Expo, ICME 2001 - Tokyo, Japan
継続期間: 2001 8月 222001 8月 25

出版物シリーズ

名前Proceedings - IEEE International Conference on Multimedia and Expo
ISSN(印刷版)1945-7871
ISSN(電子版)1945-788X

Other

Other2001 IEEE International Conference on Multimedia and Expo, ICME 2001
国/地域Japan
CityTokyo
Period01/8/2201/8/25

ASJC Scopus subject areas

  • コンピュータ ネットワークおよび通信
  • コンピュータ サイエンスの応用

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