NURBS-based facial expression modeling for anthropomorphic interface agent

Santi Saeyor*, Hiroshi Dohi, Mitsuru Ishizuka

*この研究の対応する著者

研究成果: Conference contribution

1 被引用数 (Scopus)

抄録

Facial images play an important role in friendly human-computer interactions as well as in human-human communications. To date, more than 500 polygon patches have been commonly used to generate a human 3D face model. It is not easy, however, to control the vertices of these patches in designing the facial forms and their expressions. This paper discusses algorithms for the manipulation of NURBS (non-uniform rational B-Spline) parameters to yield realistic 3D facial models and their expressions. Then it presents a new method which uses a single NURBS patch in constructing a 3D facial model with several expressions. This allows to design and modify the facial model easily. A real human image can be texture-mapped onto this model. A prototype software shows that the quality and the synthesis speed of the image are satisfactory level.

本文言語English
ホスト出版物のタイトルRobot and Human Communication - Proceedings of the IEEE International Workshop
編集者 Anon
Place of PublicationPiscataway, NJ, United States
出版社IEEE
ページ395-400
ページ数6
出版ステータスPublished - 1996
外部発表はい
イベントProceedings of the 1996 5th IEEE International Workshop on Robot and Human Communication, RO-MAN - Tsukuba, Jpn
継続期間: 1996 11月 111996 11月 14

Other

OtherProceedings of the 1996 5th IEEE International Workshop on Robot and Human Communication, RO-MAN
CityTsukuba, Jpn
Period96/11/1196/11/14

ASJC Scopus subject areas

  • ハードウェアとアーキテクチャ
  • ソフトウェア

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