One size does not fit all: Applying the right game concepts for the right persons to encourage non-game activities

Hina Akasaki*, Shoko Suzuki, Kanako Nakajima, Koko Yamabe, Mizuki Sakamoto, Todorka Alexandrova, Tatsuo Nakajima

*この研究の対応する著者

    研究成果: Conference contribution

    8 被引用数 (Scopus)

    抄録

    In this paper, we present some insights extracted from experiences with conducting three case studies that show how different game-based approaches affect people’s motivation to encourage more activities in digital services. The first case study is a game-based English words learning application. The second case study is a gamified sharing economy service. The third case study is a persuasive service customized for a user’s unique preference. The results of the case studies show that adopting only one approach is not effective to motivate all diverse people, and multiple approaches should be incorporated when developing digital services that motivate diverse users by game-based approaches.

    本文言語English
    ホスト出版物のタイトルHuman Interface and the Management of Information: Applications and Services - 18th International Conference, HCI International 2016, Proceedings
    出版社Springer Verlag
    ページ103-114
    ページ数12
    9735
    ISBN(印刷版)9783319403960
    DOI
    出版ステータスPublished - 2016
    イベント18th International Conference on Human-Computer Interaction, HCI International 2016 - Toronto, Canada
    継続期間: 2016 7月 172016 7月 22

    出版物シリーズ

    名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    9735
    ISSN(印刷版)03029743
    ISSN(電子版)16113349

    Other

    Other18th International Conference on Human-Computer Interaction, HCI International 2016
    国/地域Canada
    CityToronto
    Period16/7/1716/7/22

    ASJC Scopus subject areas

    • コンピュータ サイエンス(全般)
    • 理論的コンピュータサイエンス

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