Participatory agent-based gaming methodology in cross-cultural education: Exploring efficient and sustainable civil society and community

Reiko Hishiyama*, Toru Ishida

*この研究の対応する著者

研究成果: Conference contribution

1 被引用数 (Scopus)

抄録

In this paper, we describe new methodologies for reinforcing the social consensus building of the multicultural coexistence assistance using participatory simulation in civil societies. In this methodology, both human and intelligent software agents participate in a participatory gaming simulation. They have mutual interactions on the computer network, and accumulate decision-making steps. This simulation, which has mutual interaction between humans and agents, can achieve the gathering and analyzing of beneficial information to solve problems in multicultural civil societies. This type of simulation will help to provide knowledge for the formulation of social consensus, and to create new opportunities for discussion with people with different cultures and social backgrounds.

本文言語English
ホスト出版物のタイトルLearning by Effective Utilization of Technologies
ホスト出版物のサブタイトルFacilitating Intercultural Understanding, Proceeding of the 14th International Conference on Computers in Education, ICCE 2006
出版ステータスPublished - 2006 12月 1
外部発表はい
イベント14th International Conference on Computers in Education, ICCE 2006 - Beijing, China
継続期間: 2006 11月 302006 12月 4

出版物シリーズ

名前Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, Proceeding of the 14th International Conference on Computers in Education, ICCE 2006

Conference

Conference14th International Conference on Computers in Education, ICCE 2006
国/地域China
CityBeijing
Period06/11/3006/12/4

ASJC Scopus subject areas

  • コンピュータ ネットワークおよび通信
  • 教育

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